The first time you run Flash Edit, a file dialog comes up, from which you can select a Flash animation file, which is then loaded. You are then asked if you want to write out the images as separate JPEG files. If you say yes, these will be written into the same directory as the animation, with a file name made up from the animation file name and a number (which comes from the animation - inside the animation all images are indexed by a number). For example, if the animation file was 'test.swf', then Flash Edit might write out image files 'test3.jpg', 'test4.jpg', etc. The exact numbers will depend on the internal details of the animation file.
If you run Flash Edit and select an animation file for which the image files have already been written out, Flash Edit will instead offer to update the animation file with the image files. If you say yes, the animation file is modified to reflect the current state of the images. This allows you to write back changes you've made to the image files into the animation.
If you want to throw away the image files that have been written out and re-copy them from the ones in the animation, just delete the image files and run Flash Edit again.
Flash Edit can be downloaded here. It is released under the terms of the GNU Public License, and source code is available.
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